Working on "Star Trek Voyager: Across the Unknown" has been an exciting journey, and it now officially marks the first published game I’ve had the opportunity to contribute to.
During the project, I not only grew as an artist, but also built new friendships across different departments through collaborations. To me, that is a very important part of making games, when a team genuinely enjoys creating something together, the player can feel it.
Huge thanks to my fellow artists and leads who trusted me and given me the opportunity to tackle tasks even outside of my comfort zone.
For this part of the project, I was responsible for the cinematic lighting of the bridge featured in cutscenes and dialogue scenes. The TV series was my main visual reference and guided the overall mood and presentation.
To create the damaged bridge, I produced destroyed variations of the props, added debris, and used decals to recreate the look and feeling of the show as faithfully as possible.